0.1.0 Extra asset files for Trial engine games
Table of Contents
Assets for the Trial game engine.
You will need to have Git LFS installed in order to access the resources in this repository.
After cloning the repository, run 'git lfs install', 'git lfs fetch' and 'git lfs checkout' to properly set up the data files and tracking.
To use assets from this, you'll probably want to use a local-nickname like trial-assets and then use the functions // and asset:
(trial-assets:// :heart-in-the-sand) These are analogous to Trial's versions, except that it automatically coerces the name to be within the trial-assets package and prefixing the pool, reducing redundancy.
Licensing
The license of the code itself is zlib (as per the LICENSE file), but the assets themselves are CC0-1.0 (as per data/LICENSE) unless otherwise stated. If other licensing requirements apply, they will be stated in a README or LICENSE file accompanying the file.
System Information
Definition Index
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ORG.SHIRAKUMO.FRAF.TRIAL.ASSETS
No documentation provided.-
EXTERNAL CLASS POOL
No documentation provided. -
EXTERNAL FUNCTION //
- NAME
- &OPTIONAL
- RESOURCE
No documentation provided. -
EXTERNAL FUNCTION ASSET
- NAME
- &OPTIONAL
- ERRORP
No documentation provided. -
EXTERNAL FUNCTION FILE
- NAME
- &OPTIONAL
- ERRORP
No documentation provided. -
EXTERNAL GENERIC-FUNCTION POOL
- OBJECT
No documentation provided. -
EXTERNAL GENERIC-FUNCTION (SETF POOL)
- NEW-VALUE
- OBJECT
No documentation provided.
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